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MuJoCo Warp

  • Software
  • Simulators
  • Simulator

A GPU-accelerated version of the MuJoCo physics simulator, built on Warp and designed mainly for NVIDIA hardware, for high-throughput robotics simulation.

Made by Google DeepMind.

Source on GitHub: github.com/google-deepmind/mujoco_warp (opens in a new tab). Facts read at commit c384ac5 (opens in a new tab).

Licenses

Code
Apache-2.0 (opens in a new tab)

Read by Robotheca from LICENSE (opens in a new tab) (Apache-2.0) at commit c384ac5 (opens in a new tab), on 16 Oct 2026.

Commercial use
Yes

What it does

  • Runs MuJoCo physics simulation on the GPU for many parallel worlds at once.
  • Simulates rigid bodies with contacts, along with soft bodies, cloth, and signed distance fields.
  • Offers a ray-tracing batch renderer for rendering many cameras across parallel simulation worlds.
  • Can be installed from PyPI and used as a drop-in replacement for MuJoCo in many projects.
  • Supports most MuJoCo features, except some integrators, solvers, plugins, and differentiability.
  • Also reachable through the JAX ecosystem via MJX, and used by Isaac Lab and mjlab.

Written by Robotheca from the project's README (opens in a new tab) at commit c384ac5.

Getting started

Difficulty
Advanced
Hardware it needs, as the project states it
Requires an NVIDIA GPU for fast simulation; CPU is supported for development and debugging.

Maintenance

Status
Active: a commit in the last 90 days
Newest commit
15 Oct 2026 on main
Latest release
v3.16.0 (14 Oct 2026)

Checked on GitHub on 16 Oct 2026.

Robots on Robotheca that use it

No robot on Robotheca is linked to it yet. Links come from a robot's robot.yaml, from its dependency files read as text, or from Robotheca's editors.

Robotheca lists software as a reference: nothing is hosted or run here, and every fact links to where it was read.