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VGGT-SLAM

  • Software
  • Navigation and mapping
  • Framework

VGGT-SLAM 2.0 is a dense, feed-forward SLAM system that builds 3D scene maps from images or a live RealSense camera. It targets real-time scene reconstruction.

Made by MIT-SPARK.

Source on GitHub: github.com/MIT-SPARK/VGGT-SLAM (opens in a new tab). Facts read at commit 35327ac (opens in a new tab).

Licenses

Code
BSD-2-Clause (opens in a new tab)

Read by Robotheca from LICENSE (opens in a new tab) (BSD-2-Clause) at commit 35327ac (opens in a new tab), on 22 Oct 2026.

Commercial use
Yes

What it does

  • Builds a map incrementally from a folder of images, visualized in Viser, with optional loop closure.
  • Runs online from a connected Intel RealSense camera via main_realtime.py.
  • Supports optional 3D open-set object detection that places bounding boxes for text queries on the map.
  • Includes evaluation scripts for the TUM and 7-Scenes datasets.
  • Builds on the VGGT model; VGGT-SLAM 1.0 remains available on the version1.0 branch.

Written by Robotheca from the project's README (opens in a new tab) at commit 35327ac.

Getting started

Difficulty
Advanced
Hardware it needs, as the project states it
A conda environment with Python 3.11 is set up by the included setup script; an Intel RealSense camera is needed only for online use.

Maintenance

Status
Maintained: a commit in the last 12 months
Newest commit
29 Jun 2026 on main
Latest release
None published on GitHub

Checked on GitHub on 22 Oct 2026.

Robots that can run it

No robot on Robotheca is linked to it yet. Links come from a robot's robot.yaml, from its dependency files read as text, or from Robotheca's editors.

Robotheca lists software as a reference: nothing is hosted or run here, and every fact links to where it was read.