Pangolin
- Software
- Perception
- Library
A set of lightweight, portable C++ libraries for prototyping 3D, numeric, and video-based programs, widely used in computer vision to remove platform-specific boilerplate.
Source on GitHub: github.com/stevenlovegrove/Pangolin (opens in a new tab). Facts read at commit 3667bb7 (opens in a new tab).
Licenses
- Code
- MIT (opens in a new tab)
Read by Robotheca from LICENCE (opens in a new tab) (MIT) at commit 3667bb7 (opens in a new tab), on 16 Oct 2026.
- Commercial use
- Yes
What it does
- Cross-platform windowing for Windows, Linux, OSX and the web via Emscripten, including off-screen buffers.
- Viewport management with intuitive 3D navigation and utilities for computer vision and robotics camera conventions.
- Video input and output wrappers for ordinary and machine-vision cameras and media formats, with a flexible filter interface.
- One-line tweak variables for live adjustment of program parameters.
- Drop-down Quake-like console with a Python live shell and easy introspection of tweak variables.
- Modular components with optional dependencies, configured through CMake and installable via several package managers or vcpkg.
Written by Robotheca from the project's README (opens in a new tab) at commit 3667bb7.
Getting started
- Difficulty
- Intermediate
- Hardware it needs, as the project states it
- Builds on Windows, Linux, and macOS, with CMake required.
- How to start
- The project's README (opens in a new tab)
Maintenance
- Status
- Active: a commit in the last 90 days
- Newest commit
- 19 Aug 2026 on master
- Latest release
- v0.9.6 (19 Aug 2026)
Checked on GitHub on 16 Oct 2026.
Links
Robots that can run it
No robot on Robotheca is linked to it yet. Links come from a robot's robot.yaml, from its dependency files read as text, or from Robotheca's editors.
Robotheca lists software as a reference: nothing is hosted or run here, and every fact links to where it was read.