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Pangolin

  • Software
  • Perception
  • Library

A set of lightweight, portable C++ libraries for prototyping 3D, numeric, and video-based programs, widely used in computer vision to remove platform-specific boilerplate.

Source on GitHub: github.com/stevenlovegrove/Pangolin (opens in a new tab). Facts read at commit 3667bb7 (opens in a new tab).

Licenses

Code
MIT (opens in a new tab)

Read by Robotheca from LICENCE (opens in a new tab) (MIT) at commit 3667bb7 (opens in a new tab), on 16 Oct 2026.

Commercial use
Yes

What it does

  • Cross-platform windowing for Windows, Linux, OSX and the web via Emscripten, including off-screen buffers.
  • Viewport management with intuitive 3D navigation and utilities for computer vision and robotics camera conventions.
  • Video input and output wrappers for ordinary and machine-vision cameras and media formats, with a flexible filter interface.
  • One-line tweak variables for live adjustment of program parameters.
  • Drop-down Quake-like console with a Python live shell and easy introspection of tweak variables.
  • Modular components with optional dependencies, configured through CMake and installable via several package managers or vcpkg.

Written by Robotheca from the project's README (opens in a new tab) at commit 3667bb7.

Getting started

Difficulty
Intermediate
Hardware it needs, as the project states it
Builds on Windows, Linux, and macOS, with CMake required.

Maintenance

Status
Active: a commit in the last 90 days
Newest commit
19 Aug 2026 on master
Latest release
v0.9.6 (19 Aug 2026)

Checked on GitHub on 16 Oct 2026.

Robots that can run it

No robot on Robotheca is linked to it yet. Links come from a robot's robot.yaml, from its dependency files read as text, or from Robotheca's editors.

Robotheca lists software as a reference: nothing is hosted or run here, and every fact links to where it was read.