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Isaac Lab

  • Software
  • Humanoids and robot learning
  • Framework

An open-source, GPU-accelerated framework for robotics research, covering reinforcement learning, imitation learning, and post-training across multiple physics and rendering backends.

  • Closed core

Source on GitHub: github.com/isaac-sim/IsaacLab (opens in a new tab). Facts read at commit a1d7fc7 (opens in a new tab).

Licenses

Code
BSD-3-Clause (opens in a new tab) AND Apache-2.0 (opens in a new tab)

Read by Robotheca from LICENSE (opens in a new tab) (BSD-3-Clause) and LICENSE-mimic (opens in a new tab) (Apache-2.0) at commit a1d7fc7 (opens in a new tab), on 30 Oct 2026. The files name several licenses: a person at Robotheca set it on 5 Nov 2026.

Commercial use
Unknown

It needs closed parts under their own terms: read them before any commercial use.

Parts it needs are closed

  • Needs Isaac Sim's NVIDIA components: Workflows that use Isaac Sim include components under proprietary terms (Kit-less Newton workflows do not need Isaac Sim); assets not listed in docs/licenses fall under the Isaac Sim license.
  • Needs cuRobo: Needed by the isaaclab_mimic extension (SkillGen). Isaac Lab's docs/licenses/dependencies/cuRobo-license.txt gives NVIDIA's Isaac Lab Additional Software and Materials License: use only together with Isaac Lab, on systems with NVIDIA GPUs. cuRobo's own repository is under Apache-2.0 since its release of 18 April 2026 (v0.8.0).

Labels

  • Closed coreIt needs closed parts: Isaac Sim's NVIDIA components and cuRobo.

What it does: Robotheca's summary

  • Provides a collection of robots, from manipulators and quadrupeds to humanoids, with more than 16 common models.
  • Offers more than 30 ready-to-train environments usable with RSL RL, SKRL, RL Games, or Stable Baselines.
  • Supports multi-agent reinforcement learning.
  • Simulates rigid bodies, articulated systems, and deformable objects.
  • Includes sensors such as RGB/depth/segmentation cameras, IMU, contact sensors, and ray casters.
  • Multi-backend: physics and rendering via Newton, OVRTX, OVPhysX, or NVIDIA Isaac Sim; Isaac Sim is not required for every workflow.

Written by Robotheca from the project's README (opens in a new tab) at commit f175586.

Getting started

Difficulty
Advanced

Maintenance

Status
Active: a commit in the last 90 days
Newest commit
30 Oct 2026 on main
Latest release
v3.0.0 (20 Oct 2026)

Checked on GitHub on 30 Oct 2026.

Robots that can run it

No robot on Robotheca is linked to it yet. Links come from a robot's robot.yaml, from its dependency files read as text, or from Robotheca's editors.

Robotheca lists software as a reference: nothing is hosted or run here, and every fact links to where it was read.