Isaac Lab
- Software
- Humanoids and robot learning
- Framework
An open-source, GPU-accelerated framework for robotics research, covering reinforcement learning, imitation learning, and post-training across multiple physics and rendering backends.
- Closed core
Source on GitHub: github.com/isaac-sim/IsaacLab (opens in a new tab). Facts read at commit a1d7fc7 (opens in a new tab).
Licenses
- Code
- BSD-3-Clause (opens in a new tab) AND Apache-2.0 (opens in a new tab)
Read by Robotheca from LICENSE (opens in a new tab) (BSD-3-Clause) and LICENSE-mimic (opens in a new tab) (Apache-2.0) at commit a1d7fc7 (opens in a new tab), on 30 Oct 2026. The files name several licenses: a person at Robotheca set it on 5 Nov 2026.
- Commercial use
- Unknown
It needs closed parts under their own terms: read them before any commercial use.
Parts it needs are closed
- Needs Isaac Sim's NVIDIA components: Workflows that use Isaac Sim include components under proprietary terms (Kit-less Newton workflows do not need Isaac Sim); assets not listed in docs/licenses fall under the Isaac Sim license.
- Needs cuRobo: Needed by the isaaclab_mimic extension (SkillGen). Isaac Lab's docs/licenses/dependencies/cuRobo-license.txt gives NVIDIA's Isaac Lab Additional Software and Materials License: use only together with Isaac Lab, on systems with NVIDIA GPUs. cuRobo's own repository is under Apache-2.0 since its release of 18 April 2026 (v0.8.0).
Labels
- Closed coreIt needs closed parts: Isaac Sim's NVIDIA components and cuRobo.
What it does: Robotheca's summary
- Provides a collection of robots, from manipulators and quadrupeds to humanoids, with more than 16 common models.
- Offers more than 30 ready-to-train environments usable with RSL RL, SKRL, RL Games, or Stable Baselines.
- Supports multi-agent reinforcement learning.
- Simulates rigid bodies, articulated systems, and deformable objects.
- Includes sensors such as RGB/depth/segmentation cameras, IMU, contact sensors, and ray casters.
- Multi-backend: physics and rendering via Newton, OVRTX, OVPhysX, or NVIDIA Isaac Sim; Isaac Sim is not required for every workflow.
Written by Robotheca from the project's README (opens in a new tab) at commit f175586.
Getting started
- Difficulty
- Advanced
- How to start
- The project's website (opens in a new tab)
Maintenance
- Status
- Active: a commit in the last 90 days
- Newest commit
- 30 Oct 2026 on main
- Latest release
- v3.0.0 (20 Oct 2026)
Checked on GitHub on 30 Oct 2026.
Links
Robots that can run it
No robot on Robotheca is linked to it yet. Links come from a robot's robot.yaml, from its dependency files read as text, or from Robotheca's editors.
Robotheca lists software as a reference: nothing is hosted or run here, and every fact links to where it was read.