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Hy-Embodied-VLM-1.0

  • AI model
  • Humanoids and robot learning

An efficient vision-language model for embodied agents working in the physical world, activating about 3B of its roughly 30B parameters per token.

Made by Tencent Hunyuan.

Source on GitHub: github.com/Tencent-Hunyuan/HY-Embodied (opens in a new tab). Facts read at commit 16289e9 (opens in a new tab).

What it does

  • Mixture-of-Experts model combining a Hy3-A3B language backbone with the Hy-ViT2 vision encoder.
  • Built around an action-centric taxonomy: state understanding, action-transition reasoning, and sequential adaptive reasoning.
  • Supports a hybrid reasoning mode selectable per request, with chain-of-thought or direct answers.
  • Post-training uses a self-evolving loop combining reinforcement learning and rejection-sampling fine-tuning.
  • Includes a navigation agent demo for instruction-following and object-goal navigation.
  • Inference is available through HuggingFace transformers or an OpenAI-compatible vLLM server; fine-tuning code is not yet released.

Written by Robotheca from the project's README (opens in a new tab) at commit 16289e9.

Getting started

Difficulty
Advanced
Hardware it needs, as the project states it
Linux (recommended) with Python 3.10+ and CUDA 12.x (H100, H20 and A100 tested); the full BF16 model needs about 86 GB across GPUs, and a single 8×80 GB node is sufficient; 4 GPUs of 80 GB (tp=4) per replica is recommended for serving; any CUDA GPU for development, with smaller GPUs possibly needing

Maintenance

Status
Maintained: a commit in the last 12 months
Newest commit
15 Jul 2026 on master
Latest release
None published on GitHub

Checked on GitHub on 16 Oct 2026.

Robots that can run it

No robot on Robotheca is linked to it yet. Links come from a robot's robot.yaml, from its dependency files read as text, or from Robotheca's editors.

Robotheca lists AI models as a reference: nothing is hosted or run here, and every fact links to where it was read.