Genesis
- Software
- Simulators
- Simulator
Genesis World is a simulation platform for physical AI, combining a multi-physics engine, a renderer and a cross-platform compiler behind a Python interface.
Made by Genesis AI.
Source on GitHub: github.com/Genesis-Embodied-AI/genesis-world (opens in a new tab). Facts read at commit ef1c675 (opens in a new tab).
Licenses
- Code
- Apache-2.0 (opens in a new tab)
Read by Robotheca from LICENSE (opens in a new tab) (Apache-2.0) at commit ef1c675 (opens in a new tab), on 16 Oct 2026.
- Commercial use
- Yes
What it does
- Unified multi-physics engine covering rigid bodies, FEM, MPM, particles (PBD and SPH), IPC and SAP, sharing one scene and state.
- Three rendering paths exposed as camera sensors: Nyx, Luisa and Pyrender.
- Quadrants compiler lowers Python kernels to CUDA, AMD ROCm, Apple Metal, Vulkan, x86 and ARM64.
- Simulation interface supports URDF, MJCF, OBJ, GLB and USD assets, controllers, sensors, parallel and heterogeneous environments, and a GUI.
- A catalogue of runnable demos covers physics solvers, rendering setups and simulation interface features.
- Installs from PyPI as genesis-world, requiring Python 3.10 to below 3.14, with PyTorch installed first.
Written by Robotheca from the project's README (opens in a new tab) at commit ef1c675.
Getting started
- Difficulty
- Intermediate
- How to start
- The project's website (opens in a new tab)
Maintenance
- Status
- Active: a commit in the last 90 days
- Newest commit
- 16 Oct 2026 on main
- Latest release
- v1.4.4 (11 Oct 2026)
Checked on GitHub on 16 Oct 2026.
Links
Robots on Robotheca that use it
No robot on Robotheca is linked to it yet. Links come from a robot's robot.yaml, from its dependency files read as text, or from Robotheca's editors.
Robotheca lists software as a reference: nothing is hosted or run here, and every fact links to where it was read.